thinking about two distinct game philosophies explain as little as possible, let the player discover mechanics (breath of the wild) give the player all the information, let them discover how to use it to their advantage (xcom) and trying to figure out why I hate a and love b
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That's why I didn't like BOTW. To me the very core of Zelda is the feeling of progression. In their quest to make an open world they gave you all the toys in the starting plateau and all progress in terms of gear/abilities became marginal at best. Not much to look forward to.
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