After two decades in #gamedev what remains for me is a strong desire to make a game that’s _about_ something. Small teams, portfolio thinking, stakeholders… so easy to get stuck in genre, mechanics, retention, loops type thinking.
The likelyhood of those games happening is inversely proportional to the need to make money. Not that they won't, but convincing others is much harder.
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It just to be that I thought Hollywood had that figured out, but now they’ve seem to have regressed into a market analysis mindset too.
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Yeah, if it's not something proven (sequel, reboot, adaptation), it won't happen.
End of conversation
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