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gamesbymanuel's profile
Manuel Correia
Manuel Correia
Manuel Correia
@gamesbymanuel

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Manuel Correia

@gamesbymanuel

Game designer at @romerogamesltd , @imirt_ie board member and mentor at @TabletopMentor. Designing videogames by day and boardgames by night. He/Him

Galway, Ireland
gamesbymanuel.com
Joined April 2011

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    1. Peer Sylvester - trotz alledem und alledem‏ @Koenigvonsiam May 19

      Question from a Online discussion: Is Munchkin a Dungeon Crawler?

      4 replies 0 retweets 3 likes
    2. Manuel Correia‏ @gamesbymanuel May 19
      Replying to @Koenigvonsiam

      In theme, yes. In practice, no. Needs the spatial navigation aspect.

      2 replies 0 retweets 1 like
    3. Peer Sylvester - trotz alledem und alledem‏ @Koenigvonsiam May 19
      Replying to @gamesbymanuel

      Thats my opinion as well, but for unknown reasons not everyone agrees with me :-) So, Im curios, what people think :-)

      2 replies 0 retweets 1 like
    4. Manuel Correia‏ @gamesbymanuel May 19
      Replying to @Koenigvonsiam

      As it stands, there is no dungeon OR crawling!

      1 reply 0 retweets 3 likes
    5. Γεώργιος  🇬🇷 / Georgios  🇩🇪 / Joe  🏴󠁧󠁢󠁳󠁣󠁴󠁿‏ @LestMyOpinions May 19
      Replying to @gamesbymanuel @Koenigvonsiam

      There is very little crawling in the vast majority of dungeon crawler games, though.

      1 reply 0 retweets 0 likes
    6. Mike (Who What Why)‏ @WhoWhatWhyCast May 19
      Replying to @LestMyOpinions @gamesbymanuel @Koenigvonsiam

      I think Munchkin abstracts the dungeon, so it isn't that there isn't exploration, but that the exploration looks different than GH. In a lot of dungeon crawlers (Brimstone, IA co-op, GH) there is something akin to a card flip (or literal card flip) that is abstracted in Munchkin.

      1 reply 0 retweets 0 likes
    7. Mike (Who What Why)‏ @WhoWhatWhyCast May 19
      Replying to @WhoWhatWhyCast @LestMyOpinions and

      I think the "door" card helps with that abstraction rather than just encounter cards. In the other ones I mentioned, moving through doors literally makes for the crawl whole Munchkin puts the doors in one big pile.

      1 reply 0 retweets 0 likes
    8. Manuel Correia‏ @gamesbymanuel May 19
      Replying to @WhoWhatWhyCast @LestMyOpinions @Koenigvonsiam

      There is "exploration", sure, but no feeling of discovering a place and choosing where to go. next. It's always forward, toward an enemy. More of a queue than a dungeon.

      1 reply 0 retweets 2 likes
    9. Mike (Who What Why)‏ @WhoWhatWhyCast May 19
      Replying to @gamesbymanuel @LestMyOpinions @Koenigvonsiam

      So, if the card doors were broken into say 3 piles (which would abstract some of that sprawl), would it be exploration?

      1 reply 0 retweets 0 likes
    10. Manuel Correia‏ @gamesbymanuel May 19
      Replying to @WhoWhatWhyCast @LestMyOpinions @Koenigvonsiam

      Not to me, unless there was anything other than enemies in the piles.

      2 replies 0 retweets 0 likes
      Manuel Correia‏ @gamesbymanuel May 19
      Replying to @gamesbymanuel @WhoWhatWhyCast and

      In short, it's not exploration if you already know what you're going to find.

      11:20 AM - 19 May 2021
      • 1 Like
      • Peer Sylvester - trotz alledem und alledem
      0 replies 0 retweets 1 like

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