Question from a Online discussion: Is Munchkin a Dungeon Crawler?
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Replying to @Koenigvonsiam
In theme, yes. In practice, no. Needs the spatial navigation aspect.
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Replying to @gamesbymanuel
Thats my opinion as well, but for unknown reasons not everyone agrees with me :-) So, Im curios, what people think :-)
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Replying to @Koenigvonsiam
As it stands, there is no dungeon OR crawling!
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Replying to @gamesbymanuel @Koenigvonsiam
There is very little crawling in the vast majority of dungeon crawler games, though.
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I think Munchkin abstracts the dungeon, so it isn't that there isn't exploration, but that the exploration looks different than GH. In a lot of dungeon crawlers (Brimstone, IA co-op, GH) there is something akin to a card flip (or literal card flip) that is abstracted in Munchkin.
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Replying to @WhoWhatWhyCast @LestMyOpinions and
I think the "door" card helps with that abstraction rather than just encounter cards. In the other ones I mentioned, moving through doors literally makes for the crawl whole Munchkin puts the doors in one big pile.
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There is "exploration", sure, but no feeling of discovering a place and choosing where to go. next. It's always forward, toward an enemy. More of a queue than a dungeon.
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So, if the card doors were broken into say 3 piles (which would abstract some of that sprawl), would it be exploration?
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Not to me, unless there was anything other than enemies in the piles.
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In short, it's not exploration if you already know what you're going to find.
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