Seconded! The longer you spend on a prototype, the more reluctant you'll be to change it.https://twitter.com/jesseschell/status/1394670794647777280 …
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Yes, I think basic UX / UI are skills game designers should be aware of. I also pitched both of my signed games with (mostly) finished art. I appreciate that isn't the industry standard, but making art is a big part of my game design process.
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Yes, clear communication is very important. It can definitely help playtesters to get excited about the game and helps the publisher visualize what it could be, even if they end up discarding most of it later on.
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