I am trying to make a prototype and am agonizing over every choice, as if the whole point wasn't to make mistakes until it's good. The reality is that organizing playtests online is a much bigger investment for everyone involved so I want it to be good right away.
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Somewhat
The established playtest group or 2 def. helps! So does setting time limits for decision making and simply acknowledging that while I want it to be perfect, it prob. won’t be & sometimes shouldn’t be, like with graphics & expectations. -
Good advice, thank you!
End of conversation
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