I've noticed that, of all mechanisms, a surprising number of people have a strong dislike of deck-building games. Other mechanisms don't seem to get the same hate, and I can't put my finger on why.
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Thinking about it more, another interesting approach is found in Palm Island. The three cards act as a mini market, but you’re getting thinning and building at the same time as you use resources to “buy” upgrades to your cards for the next cycle/round.
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That's true. I'm not sure it counts as deckbuilding since your deck stays the same size throughout but it is a very clever engine building system.
End of conversation
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