Worker placement carries the whole game. Deck building does my head in as I don’t have the time to memorise cards and net decking can be hit and miss. I play a lot of Arkham LCG and Shadespire and the sheer number of cards is intimidating as f*ck.
I was reacting to the comment about repetition, which to me is mostly caused by running through the same motions/lack of choices over many turns.
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But it does do exactly that. The turns are the same. There is a lack of choices: ten cards at first, quickly narrowed by your own strategy & other players. That isn't the same as saying those choices don't matter.
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When I'm saying choices don't matter, I am referring to the ones that quickly turn into "buy the best thing you can afford every turn". In the best ones there is more to do with your cards and priorities change throughout.
End of conversation
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