I've noticed that, of all mechanisms, a surprising number of people have a strong dislike of deck-building games. Other mechanisms don't seem to get the same hate, and I can't put my finger on why.
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I will apologize first for a moment of fanboy: this is one of the reasons I really enjoy the twist you put on deck building in SUPERHOT. It draws from the principle concept (small weak base of cards, building to a better set) but poses better questions when doing so. 1/2
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I am guessing the biggest downside to Ascension-like DBs is that the randomness in the market dictates strat in a way that limited player agency. Star Realms for example usually comes down to only a couple basic approaches, and mostly just due to how the market shuffles out.
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