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gamesbymanuel's profile
Manuel Correia
Manuel Correia
Manuel Correia
@gamesbymanuel

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Manuel Correia

@gamesbymanuel

Game designer at @romerogamesltd , @imirt_ie board member and mentor at @TabletopMentor. Designing videogames by day and boardgames by night. He/Him

Galway, Ireland
gamesbymanuel.com
Joined April 2011

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    1. Manuel Correia‏ @gamesbymanuel Apr 9

      Question for my designer friends: I'm considering making a new prototype and wondering if it's worth making the whole thing IN Tabletop Simulator so it can be edited during the session when necessary. Is there a strong reason not to do this?

      5 replies 0 retweets 2 likes
      Show this thread
    2. Rob Harper‏ @harperrob Apr 9
      Replying to @gamesbymanuel

      Over the last year I have hardly done any work with physical prototypes and have used a combination of TTS, Tabletopia and Screentop. I think you just have to be aware of the differences with physical. For instance, infinite bags are sadly not a thing IRL.

      1 reply 0 retweets 2 likes
    3. Rob Harper‏ @harperrob Apr 9
      Replying to @harperrob @gamesbymanuel

      I'm finding that in particular I have a workflow with Google Sheets, nanDECK, and Screentop that means I can have a first prototype for a small card game in minutes, so in a lot of cases it's not worth bothering with a physical version.

      2 replies 0 retweets 3 likes
    4. Rob Harper‏ @harperrob Apr 9
      Replying to @harperrob @gamesbymanuel

      But if you don't know the necessary technologies and don't have an inherent interest in them, the overhead of getting up to being able to do that can be overwhelming for some. YMMV. (FWIW, I can do basics in TTS but it doesn't really "click" with me yet.)

      1 reply 0 retweets 1 like
      Manuel Correia‏ @gamesbymanuel Apr 9
      Replying to @harperrob

      My main issues with TTS are the interface and the cost. I don't want to force my playtesters to buy something in order to try the game.

      7:48 AM - 9 Apr 2021
      • 2 Likes
      • Rob Harper Nicolas Straccia
      2 replies 0 retweets 2 likes
        1. Rob Harper‏ @harperrob Apr 9
          Replying to @gamesbymanuel

          Yeah, I'm not a fan of the interface. If you are testing with other designers, I think most have TTS already, but if you want "normal" people you can't assume it.

          0 replies 0 retweets 0 likes
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        2. Nicolas Straccia‏ @nicolasstraccia Apr 9
          Replying to @gamesbymanuel @harperrob

          This on-browser accesibility is what initially drove me towards Tabletopia, but Screentop being free atm and open ended in how many games you can make (thanks to Rob for the rec!) makes it currently a better option for me to reach people who wouldn't get TTS themselves.

          1 reply 0 retweets 2 likes
        3. Rob Harper‏ @harperrob Apr 9
          Replying to @nicolasstraccia @gamesbymanuel

          I think Screentop has a storage limit of some sort, but I have 8 (mostly pretty small) projects on there and haven't hit a limit yet. Bizarrely I'm actually looking forward to when I can pay them money!

          1 reply 0 retweets 2 likes
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