Question for my designer friends: I'm considering making a new prototype and wondering if it's worth making the whole thing IN Tabletop Simulator so it can be edited during the session when necessary. Is there a strong reason not to do this?
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Replying to @gamesbymanuel
The main thing that stops me doing this is not having spent the time to work out how to create stuff in Tabletop Simulator...
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Replying to @Sanakism @gamesbymanuel
(That said, my early prototypes are all pencil on paper for that reason, but also I tend to only use those for solo testing. By the time I'm trying a thing with other people I'm typically mostly interested in complete plays unless something seriously dramatic goes wrong.)
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Replying to @Sanakism
I haven't spent too much on it either but since it's mostly text on a few components, it's something I could tweak on the fly. Wouldn't normally jump into TTS this early but it's the only way I'll be able to test this, It feels like I don't have a choice.
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Replying to @gamesbymanuel
Yeah, it's certainly a more appealing option right now than it would have been a couple of years ago! I was 80% of the way towards proper testing on a boardgamey skirmish combat game when the first lockdown hit & killed my motivation, & now I'm... still 80% of the way towards...
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I know the feeling! Cortiça was made with physical prototypes and only imported to TTS closer to the end for practice since it only had 18 cards. This one is more complex.
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