Last week I finished Yakuza 0 and I'm still thinking about it. What a surprise! It's my first one in the series so I can't compare it to the others but I can tell you a bit about what I liked the most.
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First of all, the localization is stellar. It is well written, funny and taught me about the setting, which is Japan in the 80's. There are so many details and optional activities in the city that it felt a bit like tourism. After a year in lockdown, this was very welcome.
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The story is engrossing and well presented, jumping between two strong characters on opposite sides of a gritty thriller about organized crime and, surprisingly, real estate development.
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To me the star of the show are the side stories. As you walk around the city you will bump into many people that will ask you to help them with something. They all have their own interesting stories, which go from the mundane to the surreal.
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Here are some examples: - Getting stuffed toys from a claw machine. - Rescuing someone from a cult. - Distracting a crowd so a human statue can take a leak. - Pretending to be someone's boyfriend so her father will see her as independent. - Training a dominatrix.
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Replying to @gamesbymanuel
I'm imagining the yakuza calling in these favours ten or fifteen years after the game is set. In '98 a woman in her thirties finds two guys in dodgy 70s suits outside her apartment; "You remember when our mutual friend got you that Doraemon? Well, now we need to hide a body."
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This is a prequel and I'm pretty much some of these moments/characters are going to be there in the following ones!
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