Game designers, do you have a holy grail game that you would like to successfully design? What can you share about that idea?
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Sounds awesome! What will the actions be about, in your mind?
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That's the main thing that changed between prototypes. In the first one they were about collecting money, buying prediction cards, looking into a weather deck that will affect the next turns and naturally, making predictions.
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A party game version of Cosmic Encounter.
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Ooh this sounds fun. Playing Cosmic Encounter with players that are already familiar with it can feel like a party game but I agree a lot could be done to remove the friction for new players.
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