Quick informal poll of professional game designers out there: about what % of your work hours would you say you spend doing actual game design work, and what are some common tasks you have to do routinely that are NOT design-related, but are still part of your job?
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This^^. I spend a higher percentage on design stuff because I'm the sole designer on a 10-man team (I'd say 50%-ish), but yeah. Also to add to the list: researching tech and design to use in the future, playing competitor games, lightweight data analysis on the incoming analytics
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Also checking and updating various configuration files.
End of conversation
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