Yeah, until I saw that you didn't want a fighting game, I was going to put Superhot up there as a go-to. Cities: Skylines is a co-op city-builder, but that doesn't have the deck-building aspect you're looking for.
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he made Superhot, I assume he thought of it ;)
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UGH, fingers =/= brain ... I /MEANT/ to type Aeon's End... AE: Legacy is probably one of my favorite legacy style games I've played so far, and I love the way both player-order and organizing your discards works there to add other layers of randomness + strategy.
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It does look good! The main reasons I haven't got it are price and box size but it still seems to be mostly about fighting the nemeses every time.
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That's the main reason I felt it didn't fit with your description. To be fair, I can't think of too many co-op games (deck-building or otherwise) other than Cities: Skylines that aren't oriented around combat. Even the Pandemic series is combat oriented vs an NPC/disease.
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I'll check it out! Good point about Pandemic. To me it doesn't feel like combat since the verbs aren't "fight" or "kill" and there is no damage count.
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going through a random top-40 list I found, there's Hanabi, Pandemic, Atlantis Rising, a couple abstracts, not much else. Violent verbs are preeety prevalent
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Yeah, once you start noticing it, you really can't stop. It's far too common in both boardgames and videogames. That's the main reason I'd like to play/make something with more constructive.
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went rootin around in the ol' BGG, this seems super interesting?https://boardgamegeek.com/boardgame/239464/palm-island …
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I do love Palm Island. I can see how it could be taken as a deck-builder, though it hits more as a very compact engine-builder for me.
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Agreed, I wouldn't consider it a deck builder. I like that one, it's a clever design. The PnP became repetitive quickly but I enjoyed it until then.
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