Most deckbuilders end up being about competiting with other players. Even the coop ones seem to be about fighting something together.
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I've already spent years designing deckbuilding games so I'm not too eager to start another one. The only way I'd do it was if the game was doing something truly unique.
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This sounds like a big gap in the deck building game market.
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I think so too, hoping the replies mention something I missed.
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I can't think of one but now I really want to make one.
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Be my guest!
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Huh, it seems like something that should exist but I can't think of one either.

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Agreed! I could make one myself but I've already spent years making deckbuilders.
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Aeons End is what you want, excellent deckbuilder and the legacy version is great.. Star Realms: Frontiers is fun solo or coop, and Orleans (bag building) coop mode from the expansion is very satisfying.
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I'd like to play a bit more of Aeon's End. I didn't get along very well with the app but it still felt like it was very focused on fighting the nemesis. I wonder if other nemeses (?) have different approaches. I'll look into the other two!
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