I never got to talk to the SUPERHOT Team directly. The publisher always met in person because they're based in the same city.
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I asked the publisher to ask them if they could send me a list of the enemies, weapons, obstacles, locations to make cards from. No reply. So I replayed SUPERHOT and wrote down everything I saw.
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The game never refers to the enemies directly so I didn't know what to call them. In my prototype I named them things like "Dude with a shotgun", an obvious placeholder to get a reaction from them. They found it funny. I still don't know what they're called.pic.twitter.com/8UFVJ9MXIp
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There were a few situations where I had to deviate from the videogame's design, namely the bullets, goals, and game modes. I tried to do it respectfully.
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It was very rewarding to see some of those changes make it to their next version: SUPERHOT: MIND CONTROL DELETE. Can't know for sure, but I like to think my game might have influenced it. Either way, it's reassuring.
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I learned that designers are not the best people people to write the game's rulebook. Several people struggled to learn from it. On the day after the release, a player came back to the booth with a diagram he made in order to figure it out and told me to put it in the rulebook.pic.twitter.com/i69C4BcRsn
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Manuel Correia Retweeted TotalBiscuit
Popular youtuber Total Biscuit once had a stream where he decided to learn how to play the game live. Uh oh. Went in the chat to answer their questions but they never saw it. It was so painful to watch. Mercifully he never published that video on youtube.https://twitter.com/Totalbiscuit/status/889690497849081856 …
Manuel Correia added,
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Due to the meme sentence "SUPERHOT is the most innovative shooter I've played in years", I never knew if any of the people that commented on my game meant it.
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Still have never talked to the SUPERHOT Team. I wished I could thank them for their game, and maybe they'd thank me for mine. Reading their retrospective made me feel like it meant nothing to them.
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Está OOP mas de vez em quando ainda o vejo em lojas online, sobretudo nos EUA (em que teve outra editora). Por exemplo:https://www.thegamesteward.com/products/superhot-board-game …
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Replying to @gamesbymanuel
brigado Hoje ainda tás contente com o design? Mudavas muito se os devs somehow viessem ter contigo pra uma segunda edicao? (pralém do nome dos inimigos :D)
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Replying to @Astromarine
Estou contente com o design, só há duas coisas que alterava. Uma condição para limitar o número de turnos (alguns jogadores descobriram uma forma de jogar em que não perdem, mas é entediante) e reescrever o manual.
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