No mention of SUPERHOT: The Card Game.
https://twitter.com/SUPERHOTTHEGAME/status/1364953629564796945 …
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I've been a fan of Superhot since their first prototype for 7DFPS game jam. I backed their Kickstarter immediately and played every version. Love the concept. That twist in the mechanics turns a shooter into a puzzle and makes you feel like you have a superpower.pic.twitter.com/4oFSVPXNOH
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When
@BoardAndDice suggested retheming Agent Decker to Superhot I was ON BOARD. But a simple reskin wouldn't do. The systems did not match. The threat you faced was very different. They told me to write a paragraph on how it could work. I sent them a playable prototype.pic.twitter.com/bobkz4BeIY
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I never got to talk to the SUPERHOT Team directly. The publisher always met in person because they're based in the same city.
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I asked the publisher to ask them if they could send me a list of the enemies, weapons, obstacles, locations to make cards from. No reply. So I replayed SUPERHOT and wrote down everything I saw.
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The game never refers to the enemies directly so I didn't know what to call them. In my prototype I named them things like "Dude with a shotgun", an obvious placeholder to get a reaction from them. They found it funny. I still don't know what they're called.pic.twitter.com/8UFVJ9MXIp
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There were a few situations where I had to deviate from the videogame's design, namely the bullets, goals, and game modes. I tried to do it respectfully.
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It was very rewarding to see some of those changes make it to their next version: SUPERHOT: MIND CONTROL DELETE. Can't know for sure, but I like to think my game might have influenced it. Either way, it's reassuring.
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I learned that designers are not the best people people to write the game's rulebook. Several people struggled to learn from it. On the day after the release, a player came back to the booth with a diagram he made in order to figure it out and told me to put it in the rulebook.pic.twitter.com/i69C4BcRsn
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Popular youtuber Total Biscuit once had a stream where he decided to learn how to play the game live. Uh oh. Went in the chat to answer their questions but they never saw it. It was so painful to watch. Mercifully he never published that video on youtube.https://twitter.com/Totalbiscuit/status/889690497849081856 …
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Due to the meme sentence "SUPERHOT is the most innovative shooter I've played in years", I never knew if any of the people that commented on my game meant it.
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Still have never talked to the SUPERHOT Team. I wished I could thank them for their game, and maybe they'd thank me for mine. Reading their retrospective made me feel like it meant nothing to them.
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BONUS: Comedian Mike Drucker may have played SUPERHOT: The Card Game. He has a copy, at least!https://twitter.com/MikeDrucker/status/1289956145327529988 …
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Today the rights to SUPERHOT: The Card Game return to me, but the design is so tied to the IP that I don't know if I'll be able to do something with it.
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End of conversation
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