Thought of the day: CCGs live or die by their communities and their publishers' ability to sustain those through tournament support, errata, new sets, etc. An excellent game that has no support is more likely to die off than a mediocre game that has staff to nurture it. Discuss.
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Replying to @SenFoongLim
Absolutely. You have to keep the players interested and looking forward to something. If nothing's on the horizon they'll look it elsewhere. Personally, I think making it accessible to start playing is also vital. Cheap sets, easy to find.
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Replying to @gamesbymanuel @SenFoongLim
Manuel Correia Retweeted Manuel Correia
In a pandemic, having a way for players to keep playing online is so important. I was talking about this last week (short thread):https://twitter.com/gamesbymanuel/status/1362686595988676609 …
Manuel Correia added,
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Replying to @gamesbymanuel
This echoes my thoughts; I was just talking to someone about how people aren't anti-CCG; they're anti-CCG as a model because it requires so much more than just the game itself for it to be successful.
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Replying to @SenFoongLim
Yeah, things like having every boxed product be playable out of the box is so important. I have joined Keyforge tournaments on a whim because I needed little more than a deck.
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Replying to @gamesbymanuel
Which I can appreciate about Keyforge. My biggest issue is that Keyforge too out the best part of CCGs for me - deckbuilding.
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I miss a bit, but at the same time it's what sold me on it. Knowing that I could join a tournament where nobody spent a fortune on a deck is such a relief. I feel like I have a chance.
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