Thought of the day: CCGs live or die by their communities and their publishers' ability to sustain those through tournament support, errata, new sets, etc. An excellent game that has no support is more likely to die off than a mediocre game that has staff to nurture it. Discuss.
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Which I can appreciate about Keyforge. My biggest issue is that Keyforge too out the best part of CCGs for me - deckbuilding.
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I miss a bit, but at the same time it's what sold me on it. Knowing that I could join a tournament where nobody spent a fortune on a deck is such a relief. I feel like I have a chance.
End of conversation
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