Thought of the day: CCGs live or die by their communities and their publishers' ability to sustain those through tournament support, errata, new sets, etc. An excellent game that has no support is more likely to die off than a mediocre game that has staff to nurture it. Discuss.
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This echoes my thoughts; I was just talking to someone about how people aren't anti-CCG; they're anti-CCG as a model because it requires so much more than just the game itself for it to be successful.
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Yeah, things like having every boxed product be playable out of the box is so important. I have joined Keyforge tournaments on a whim because I needed little more than a deck.
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