Since we're once again talking about which games are political and which are not, I suggest watching this:https://www.youtube.com/watch?v=owEMDcq73IY …
I'll give you an example. Say I make a game that takes place in the future and, because that's all I see around me, all the characters are white. No matter my intent, one of the likely interpretations is "In the future there is only white people".
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Even if I didn't mean it, the game is saying something. I won't really be able to explain what I meant later on.
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The absence of something, in a creation or a circumstance, doesn't mean a statement that it shouldn't exist. The presence of something, doesn't mean an endorsement of it. Your point reinforces the need to analyze the intent. In the context of the circumstance for sure.
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That means he is being political, and in a way I mostly agree with. Screw the gatekeepers, any day of the week. But the core of what I was talking about was definition of a word.
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This is part of the definition of the word. Points 4 and 5. We're not (directly) talking about politicians, legislation and government.pic.twitter.com/PJETpN4Xz9
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