So, for part two of physical design, let's talk about the tiny society contained in your game's box. Every style of game, be it competitive, cooperative, one vs. many, traitor, or what have you, creates a physical atmosphere at the table.
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Replying to @KevinWilson42
In Netrunner you can pick cards from your opponent's hand to see (and maybe steal, if they're the right type). I noticed them wincing as I moved my hand over them. Aha! Started shuffling my hand and holding my cards so I couldn't see them either to avoid giving them extra info.
12:19 AM - 10 Feb 2021
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