It's interesting because Spain mis doing a bit better when it comes to videogames, but Portugal has a much larger lead in boardgames. I don't think the situation is great for either. Commandos was released 20 years ago and it may still be the most culturally relevant game.
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Replying to @ErikTwice @CraftyPlayers
In the case of boardgames it's mostly due to Portuguese designers having success with international publishers first. Now some Portuguese aesthetics are becoming popular but mostly through cultural appropriation, like the Azul series.
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I'd say the main difference is that in Portugal you now have a couple boardgame publishers who are focused on showcasing Portuguese culture/history through the boardgames they publish, and some managed to get international attention.
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Replying to @gamesbymanuel @ErikTwice
My gut is that Vinhosby Lacerda from What's Your Game back in 2010 probably brought a lot of attention to Portugal, for both the designer and publisher, which could only inspire and help local designers
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Replying to @CraftyPlayers @ErikTwice
He wasn't the first but that's true. If you're curious, the game was originally released by an italian publisher called What's Your Game. Vital had already created a popular custom map of Portugal for Age of Steam, which now has an official release:https://boardgamegeek.com/boardgame/266369/railways-portugal …
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Replying to @gamesbymanuel @ErikTwice
Huh, I thought What's Your Game was Portuguese. BGG says they're based in Leiria.
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Replying to @CraftyPlayers @ErikTwice
I wasn't aware! When I learned about them (which was about 9 years ago) it seemed like it was based in Italy but had Portuguese people in important roles.
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There's a solid heavy euro community in Leiria, which is where most of their designs came from. It's also where Leiriacon, the biggest con in the country, takes place.
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Replying to @gamesbymanuel @CraftyPlayers
I think Lacerda and Leiriacon, particularly the heavy games community, are one of the reasons behind the growing popularity of Portuguese designs.
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Replying to @ErikTwice @CraftyPlayers
Vital and local designers also started a design group that would meet every month to playtest and give feedback on each other's games. It's gone now but I miss it dearly! There are still games coming out which started there.
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Actually, that was my motivation to co-create Playtest Dublin!
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