Next, the card is placed below the location with the white pawn, and each unique colour card has their printed action/even triggered from top to bottom. In this case yellow first, then red.pic.twitter.com/ygIhoKRQ9g
Game designer at @romerogamesltd , @imirt_ie board member and mentor at @TabletopMentor.
Designing videogames by day and boardgames by night. He/Him
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Next, the card is placed below the location with the white pawn, and each unique colour card has their printed action/even triggered from top to bottom. In this case yellow first, then red.pic.twitter.com/ygIhoKRQ9g
You're trying to complete aspects of the story. You do this by having the pawns all occupy locations with the same colour card. In this case, the white pawn has a green card and the two black pawns location has 2 green cards. Success! The green story is cleared.pic.twitter.com/h3QUZBFAVO
There are 5 colours of cards, and each needs to have their story finished to win the game, at which point you calculate your score points based on cards left in the deck, story's completed and matching icons on cards in locations.
The rules are simple, but trying to figure out the combinations and getting everything to line up us really tricky. Enjoying my two plays so far!
Thank you for this introduction, I don't think I would have heard of this game otherwise! Do you feel it captured the concept of time travel? It sounds like there's a fair degree on randomness on the movement of the past/future pawns.
Good question. Cards range from 1 to 6, but it felt like there was more in the 3-4 range. I could check the deck composition. Usually your hand is two cards. Use one. But...
...There's items that can help at the expense of VPs. One lefts you split the movement between the two black pawns. One increases your hand size by one. Another let's you turn the top card of the deck face up. Which can allow you to plan better
It's very tricky to get time travel right. I haven't seen it done well as a board game mechanism.
For sure. I think learning the puzzle of this is making it hard to see if the time travel aspect is done well or not. I wonder if that's true for all time travel board games. I've heard good things about Anachrony.
There's also the "quantum" games published by the Ragnar Brothers, but I don't think that's time travel - https://boardgamegeek.com/boardgamefamily/56560/series-quantum-games-ragnar-brothers …
Anachrony always comes up in conversations about time travel but in my opinion it is a well dressed loan which could as well be rethemed as something else. What I expect from time travel are patterns that the player can affect and see how they ripple out.
Ah, I see. Never played Anarchrony! I actually have a game that kind of has that ripple effect, but it's not a time travel game. It's meant to show the players interference on one planet rippling out to affect the neighbouring planets.
In Anachrony you can borrow your resources from other time periods and not paying them back can cause paradoxes and anomalies (losing VPs). What's the name of the planet game?
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