Which questions do you find yourself checking the rule book for the most? Mine is 'how many cards do we start with?' I can never remember in any game I play!
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Replying to @Bearfishpie
This is most games! Why do they all have different starting hands??
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Replying to @CardsOrDie @Bearfishpie
I played around with four card hands for Artichokes, but it felt weird. I feel like five cards is a pretty "typical" starting hand size.
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Replying to @emmalarkins @CardsOrDie
Superhot the Card Game uses four. I only ever remember because there are eight marked starter cards, and it still feels a bit weird
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Oh! Sorry. :) There's a few reasons for that. We wanted a sense of urgency/scarcity. Game length, since there is a game over condition where your hand fills up with bullets. And new cards go into your hand instead of the discard so you can fight your way to bigger hands.
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Oh please don’t get me wrong - I didn’t doubt that there were very clear reasons you went with four cards - it keeps the pace brisk and tense - it’s just that I can’t quite do the setup on autopilot!
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Replying to @Bearfishpie @gamesbymanuel and
I’m aware it’s something of a redesign of Agent Decker, which I haven’t played yet (though have bought the pnp). I’ll be interested to find out how the two designs differ!
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Oh yes! The publisher wanted a retheme but as a fan of the videogame I couldn't let that slide so I redesigned it. The main differences are the pace, goals, threat, card flow, sequential structure, game modes.
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I’ve been enjoying Superhot an awful lot so am definitely looking forward to seeing how the differences affect things
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