Hey game designer and publisher!! I'm working on my pitch for a game I've designed. Share your thoughts on things you consider best practices, essential, or major plusses when pitching. Also what things do you consider bad moves, deal-breakers, or just "not right" for pitching?
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Replying to @TheJayBell
You may know these already but research the publishers before contacting them to make sure your game fits their lineup and target audience. If you don't, there's a chance it will be a waste of time for both of you!
2 replies 0 retweets 11 likes -
Replying to @gamesbymanuel @TheJayBell
Definitely what Manuel said. It’s super important to know the publishing history of different publishers. If your game, either thematically or mechanically, doesn’t fit what they typically publish, you might want to pass. All of this is great advice.
1 reply 0 retweets 5 likes
Replying to @travisdhill @TheJayBell
Thank you, Travis!
3:16 PM - 30 Dec 2020
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