Hey game designer and publisher!! I'm working on my pitch for a game I've designed. Share your thoughts on things you consider best practices, essential, or major plusses when pitching. Also what things do you consider bad moves, deal-breakers, or just "not right" for pitching?
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Replying to @TheJayBell
You may know these already but research the publishers before contacting them to make sure your game fits their lineup and target audience. If you don't, there's a chance it will be a waste of time for both of you!
2 replies 0 retweets 11 likes -
Replying to @gamesbymanuel @TheJayBell
Prepare a sell sheet for each game in a way that you can teach the game from it, and give it to them afterwards to help them remember it. I imagine this is still true for digital pitches.
2 replies 0 retweets 4 likes
Replying to @gamesbymanuel @TheJayBell
When demoing, don't be afraid to stack the deck to create the situations you want to show.
11:54 AM - 30 Dec 2020
0 replies
0 retweets
3 likes
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