Hey game designer and publisher!! I'm working on my pitch for a game I've designed. Share your thoughts on things you consider best practices, essential, or major plusses when pitching. Also what things do you consider bad moves, deal-breakers, or just "not right" for pitching?
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When demoing, don't be afraid to stack the deck to create the situations you want to show.
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Thanks Manuel! I didn't think about creating those situations to show off. Nice note!
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You're welcome! I wrote a few articles after pitching games at Essen Spiel and some of the tips still apply to a digital format:https://gamesbymanuel.com/2015/10/29/designers-guide-to-essen-spiel-part-1/ …
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