I love this one because it's not really a bug. More like growing pains. You see, models have to do exaggerated things in order for their hands to "look right" in first person and before raytracing games had to "cheat" their lighting because it wasn't technically feasible. 1/2https://twitter.com/GilbyRanger/status/1337821477383581696 …
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But you should also note that this engine uses separate models for shadows and rendering, which makes this readily fixable.
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I didn't know that, thank you! Yes, it should be masked because it doesn't look right but the tech seems to be working correctly.
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