I find the spectrum of gamer tastes and perceptions so fascinating. Someone on BGG used the words "rather confrontational" to describe Fort, which I find a hint shocking, but of course their perception is valid, right? Confrontation wasn't remotely an intention of the design.
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Technically SPQF had duplicates as well, but yes. I also just think about how every day at work, most conversations, every military engagement, are all about managing uncertainty. I just find it a more fascinating concept to explore.
Thanks. Twitter will use this to make your timeline better. UndoUndo
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