I've done it before a few times, but I dont look forward to it. Lots of folks get jazzed by unique themes or modeling of a setting, & I do too, but when I'm having a tired month, I just need a game to work. I don't care how paste on it is. Phil doesn't settle, that's 1 difference
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Replying to @turnorder @gamesbymanuel
I seem to be having a lot of tired months in the past two years, and agree with the sentiment here!
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Replying to @CraftyPlayers @turnorder
I feel at this point they could do a kickstarter campaign with nothing but legible rulebooks for all their games.
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Replying to @gamesbymanuel @turnorder
Ha! I'm surprised, given the amount of people who do play, enjoy and defend the games, that there's not more fan rewrites of the rulebooks. There's Word docs of the living rules, so not exactly hard to rearrange
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I could talk about this subject a lot :) And I have quite strong opinions on the current state of those rulebooks too :)
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I bet those are the players who the rulebooks didn't successfully push away. They enjoy the games *despite* those rulebooks and don't want to spend any more time looking at them after that grueling process.
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Replying to @gamesbymanuel
I wonder if there's an element of gate-keeping too. Getting through those rulebooks is a test you need to pass... Anyway, I'm pretty close to just giving up. I don't know if I can be arsed any more.
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Replying to @CraftyPlayers @gamesbymanuel
I came to this conclusion a few years ago. There are hundreds of great games out there with good rulebooks. Why should I waste my time learning a game with a bad rulebook. It is the publishers job to put in the effort to make learning the game easier, not yours.
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Some bad book games do things that good book games don't. That's my only reason to push through. I also suspect we would disagree on what the ideal form and organization would be. That's probably emblematic of one facet hindering the effort.
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More than happy to discuss. There is no "ideal" because everyone has a different take on it. Even rulebooks that are universally praised as great, there's always some that say they are awful :) Not sure why you would suspect we disagree though.
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I would say that if there are many people who try but are unable to learn from a rulebook, it could (and should) be improved so that they can.
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Indeed. And there are a few games that I tried to learn from the rulebook. And tried hard, and I'm not stupid, but I failed. And some people still claim those rulebooks are "perfect" :)
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Replying to @GamingRulesVids @gamesbymanuel and
Some rulebooks only make sense after you have learned the game.
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