Me: "OK, I'm finally going to learn this game and play solo" Rules: "On your turn, take 2 actions" Me: "OK, I got this. How hard can it be?" Rules: "This action has a 10 step process" Me: "Fuuuuuuuuuuuuuuuuck"pic.twitter.com/Xrw84mazcF
Game designer at @romerogamesltd , @imirt_ie board member and mentor at @TabletopMentor.
Designing videogames by day and boardgames by night. He/Him
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Me: "OK, I'm finally going to learn this game and play solo" Rules: "On your turn, take 2 actions" Me: "OK, I got this. How hard can it be?" Rules: "This action has a 10 step process" Me: "Fuuuuuuuuuuuuuuuuck"pic.twitter.com/Xrw84mazcF
I don't think I would have been able to learn without videos like this one, which helped me get a general idea:https://youtu.be/XMuMO7dbtso
Yeah, we scribbled the errata on the included flow chart and watched the video. I think it took us like 2-3hrs all told to stumble through a game. I see potential with it, so I kept mine, plus its small, but its not my favorite.
The size is definitely a plus, and one of the reasons I'm interested in Eklund's games - a lot of gameplay in small packages. I'm just not sure it's worth the investment needed to batter through those rulebooks.
I don't ever want to have one of those rulebooks inflicted on me.
I've done it before a few times, but I dont look forward to it. Lots of folks get jazzed by unique themes or modeling of a setting, & I do too, but when I'm having a tired month, I just need a game to work. I don't care how paste on it is. Phil doesn't settle, that's 1 difference
I seem to be having a lot of tired months in the past two years, and agree with the sentiment here!
I feel at this point they could do a kickstarter campaign with nothing but legible rulebooks for all their games.
Ha! I'm surprised, given the amount of people who do play, enjoy and defend the games, that there's not more fan rewrites of the rulebooks. There's Word docs of the living rules, so not exactly hard to rearrange
I could talk about this subject a lot :) And I have quite strong opinions on the current state of those rulebooks too :)
I bet those are the players who the rulebooks didn't successfully push away. They enjoy the games *despite* those rulebooks and don't want to spend any more time looking at them after that grueling process.
I wonder if there's an element of gate-keeping too. Getting through those rulebooks is a test you need to pass... Anyway, I'm pretty close to just giving up. I don't know if I can be arsed any more.
I came to this conclusion a few years ago. There are hundreds of great games out there with good rulebooks. Why should I waste my time learning a game with a bad rulebook. It is the publishers job to put in the effort to make learning the game easier, not yours.
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