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gamesbymanuel's profile
Manuel Correia
Manuel Correia
Manuel Correia
@gamesbymanuel

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Manuel Correia

@gamesbymanuel

Game designer at @romerogamesltd , @imirt_ie board member and mentor at @TabletopMentor. Designing videogames by day and boardgames by night. He/Him

Galway, Ireland
gamesbymanuel.com
Joined April 2011

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    Manuel Correia‏ @gamesbymanuel 6 Nov 2020

    Gather round, I'd like to take you through the story behind the design and development of Multiuniversum. https://boardgamegeek.com/boardgame/192638/multiuniversum …pic.twitter.com/Zt1vKPlH93

    The box for the game Multiuniversum.
    4:20 PM - 6 Nov 2020
    • 5 Retweets
    • 48 Likes
    • 𝗥𝗨𝗕Ξ𝗡𝗙𝗥𝗢 𓊿 azurenimbus Fredrik Henriksson Samuel P. G. Tobias OG Robert Aiking Brock Poulsen Formerly @BGInquisition Blue Quartz Games
    6 replies 5 retweets 48 likes
      1. New conversation
      2. Manuel Correia‏ @gamesbymanuel 6 Nov 2020

        In 2012 I wanted to represent time travel through game mechanics. Time was represented in a line. A ticker went forward every turn. The players could control and even reverse it. Every card had every action in the game, which would activate based on where the ticker was.pic.twitter.com/OImmE2UN85

        Carousel's first prototype
        1 reply 0 retweets 6 likes
        Show this thread
      3. Manuel Correia‏ @gamesbymanuel 6 Nov 2020

        The timeline looped around so I called it Carousel. I had made the first prototype by hand because I didn't have access to a printer. It worked well enough for the first prototype but as you can imagine, changing one action would mean updating every card by hand.pic.twitter.com/w5v7A9NcUW

        Carousel's second prototype
        1 reply 0 retweets 5 likes
        Show this thread
      4. Manuel Correia‏ @gamesbymanuel 6 Nov 2020

        At this point the game was a bit abstract and players asked for more meaningful goals. I added a spot in the timeline that would reward players for getting there: $. They immediately started making plans. Not only to get there, but to stop others from doing so.pic.twitter.com/DMi14JL7V7

        Carousel's third prototype.
        1 reply 0 retweets 5 likes
        Show this thread
      5. Manuel Correia‏ @gamesbymanuel 6 Nov 2020

        From the "$" alone the players started to make stories in their heads. They started calling it a bank and I rolled with it. Now there was a mechanic where the bank would fill up over time and the players could collect from it. I added colors when the iconography was clear enough.pic.twitter.com/j6VLKxeW8S

        1 reply 0 retweets 5 likes
        Show this thread
      6. Manuel Correia‏ @gamesbymanuel 6 Nov 2020

        I showed it to @MEBOgames, who wanted to distribute it to big post offices, which in Portugal also sell things about the country and its culture. The numbers turned to regions, coins are now envelopes. The bank is gone and instead of a single ticker, each player had a van.pic.twitter.com/9s26G5LL5x

        Carousel, now with a post-office theme!
        1 reply 0 retweets 6 likes
        Show this thread
      7. Manuel Correia‏ @gamesbymanuel 6 Nov 2020

        Collecting/stealing envelopes didn't seem appropriate so I started adapting it to the theme. Each envelope would have a destination, and players would get points by taking them there. That partnership didn't pan out but I continued working on the game.pic.twitter.com/BjZcMc5H9Z

        Envelope tokens.
        1 reply 0 retweets 4 likes
        Show this thread
      8. Manuel Correia‏ @gamesbymanuel 6 Nov 2020

        Delivering mail was fun but too quick. Players could do it on the same turn. I wanted something they would have to prepare and then deliver, so food felt intuitive. Pizzas are so modular, they felt perfect for this new version. I changed its name to Pizza-go-round.pic.twitter.com/3Qhd4HjIoA

        Changed the theme to making and delivering pizzas!
        1 reply 0 retweets 4 likes
        Show this thread
      9. Manuel Correia‏ @gamesbymanuel 6 Nov 2020

        I started wanting to pitch my games to publishers but all the conventions were in other countries, which would be very expensive. I heard about @idigmusicfest , who offered tables to promote games by local developers so there I went, on my birthday!pic.twitter.com/LEPXl25LqQ

        My "booth" at iDIG Music Festival with Pizza-go-round, Agent Decker and Sinking.
        1 reply 0 retweets 6 likes
        Show this thread
      10. Manuel Correia‏ @gamesbymanuel 6 Nov 2020

        At this point I had a few games I could pitch on the same trip. At last, a good reason to go to Essen Spiel but I had to make it count. I booked 14 meetings for Spiel 2015. Thank you @doodlio_studio for making these sellsheets!pic.twitter.com/pGozKNlSPY

        Sellsheets for Sinking, Pizza-go-round and Agent Decker.
        1 reply 0 retweets 6 likes
        Show this thread
      11. Manuel Correia‏ @gamesbymanuel 6 Nov 2020

        Most of the publishers didn't seem too interested but @BoardAndDice finally saw the potential in my little pizza game. They seemed really excited about it and called me a few days later to offer a deal. They wanted to change the theme, which was no problem.pic.twitter.com/e1qlrp9UNf

        The Polish Publishing League booth.
        1 reply 0 retweets 8 likes
        Show this thread
      12. Manuel Correia‏ @gamesbymanuel 6 Nov 2020

        A few days later they called to tell me about a brainstorm where they had picked a new theme for the game. Scientists opened portals to other dimensions and now creatures are invading! We must stop them. Time to update the prototype.pic.twitter.com/yOgEEL4WKD

        Prototype updated with a new theme.
        1 reply 0 retweets 4 likes
        Show this thread
      13. Manuel Correia‏ @gamesbymanuel 6 Nov 2020

        Based on @FilipGlowacz 's feedback I added abilities to the transformer cards and bonuses based on set collection, which added to the depth. It was very fun to follow the new artwork as it was being produced. Each universe was very different. This was the most popular:pic.twitter.com/se92dEQ0Uj

        Killer gummy bear world.
        1 reply 0 retweets 8 likes
        Show this thread
      14. Manuel Correia‏ @gamesbymanuel 6 Nov 2020

        Multiuniversum came out at @UKGamesExpo 2016 and I taught it for as long as I could speak. I was surprised when people started asking for autographs so I signed with the simple ballpoint pen I had with me. The next day @robinwriting flew over and brought me a better one!pic.twitter.com/m0brr5kmCc

        Teaching Multiuniversum at UK Games Expo 2016.
        1 reply 0 retweets 11 likes
        Show this thread
      15. Manuel Correia‏ @gamesbymanuel 6 Nov 2020

        @BoardAndDice wanted to have a crowdfunding campaign for a Cthulhu-themed expansion so I started researching it. Yikes! I tried to keep the problematic aspects out, instead focusing on the cosmic horror and paranoia. The campaign was 278% funded!pic.twitter.com/5EZEpUVsd2

        Multiuniversum: Project Cthulhu funded on Kickstarter.
        1 reply 0 retweets 8 likes
        Show this thread
      16. Manuel Correia‏ @gamesbymanuel 6 Nov 2020

        The expansion came out at @SPIEL_Messe 2016 and was very well received, with some players swearing it must be cut content from the original design, which was definitely not true!pic.twitter.com/OlUbEUznW0

        Demoing at Essen Spiel 2016
        1 reply 0 retweets 7 likes
        Show this thread
      17. Manuel Correia‏ @gamesbymanuel 6 Nov 2020

        I had spent so long watching video reviews that when they were suddenly saying things about my game I could barely believe it. @Zee_Garcia from @thedicetower even gave it a Seal of Approval!pic.twitter.com/tS5FNC48vV

        Zee Garcia from The Dice Tower gave it a Seal of Approval!
        1 reply 0 retweets 9 likes
        Show this thread
      18. Manuel Correia‏ @gamesbymanuel 6 Nov 2020

        It was a joy to run into my game on stores! The game was translated and was licensed to other publishers to help with distribution overseas. @GreyFoxGames gave it a new cover and upgraded scientists!pic.twitter.com/oFa3KutVWA

        Upgraded scientist meeples
        1 reply 0 retweets 9 likes
        Show this thread
      19. Manuel Correia‏ @gamesbymanuel 6 Nov 2020

        The game has been hovering around spot 2000 in @BoardGameGeek since, and eventually ran out of print. Now the rights have reverted to me. If you're a publisher and would like to know more, please reach out.pic.twitter.com/PZwJX1ioJL

        The box for Multiuniversum.
        1 reply 2 retweets 15 likes
        Show this thread
      20. Manuel Correia‏ @gamesbymanuel 6 Nov 2020

        Thank you for reading! If you want to know more about it, I posted throughout the whole development on my blog:https://gamesbymanuel.com/category/multiuniversum/ …

        4 replies 0 retweets 16 likes
        Show this thread
      21. End of conversation

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