When in the life of a design do you write a rulebook? Doesn’t have to be anything fancy with diagrams and good layout, just a document with rules. I do like an incomplete/general overview rulebook once I have a core I like.
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Oh cool! I’m a very visual person when it comes to rules.
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Usually I take tons of notes on a pad but since I'm home I started taking them on a doc that is now morphing into a rulebook. I found that approach of starting from a "screenshot" really helpful to see the scope of the game and count how many components it will need.
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