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Replying to @gamesbymanuel
I love this. What are ppl doing you try to predict? Something in the game or more freeform/outside the game?
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Replying to @jfoolsguard
Most of it is about the game, which makes this tricky to design because it is a game inside another. I also added some "fourth wall breaking" predictions were funny the first time but the players become hyper aware in future sessions.
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Replying to @gamesbymanuel
I'm really intrigued by this idea. I hope it works out. How far in the future are they trying to predict? I'm guessing it feels a lot like betting if it's closer in time?
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Replying to @jfoolsguard
In that prototype you could predict things that would happen in the next turn for a few points, or later things for many more. Up to the end of the game, including who would win.
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Replying to @gamesbymanuel
That makes sense. So much room for meta thinking. It sounds like it could turn out great. But also presents some big headaches for you as a designer.
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Replying to @jfoolsguard
It is very tricky. I got stuck early on and haven't touched it since but still like the idea. I'm now trying to sketch a central game that is not too complex but has some mid and long term goals to predict things about. Then a system for the predictions.
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Replying to @gamesbymanuel
I can see that as an approach. I was thinking limiting who each player is trying to predict, e.g. only predicting your neighbours or secretly get dealt another player.
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Replying to @jfoolsguard
In the current pandemic I'll first try to make something that works with just two so I can playtest it at home. :)
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