Sure, I'll join.
During my 10 year #gamedev career I have:
Not sure how to count the game engines
Worked on 17 games
Shipped 16 games (2 didn't make it past soft launch, 1 cancelled)
Worked for 9 companies
Worked at 9 offices and at home
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published 3 board gameshttps://twitter.com/LegoCylon/status/1309543998466306048 …
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Shipped all but "Bait! Under the Surface". "Word Frenzy" and "Element Wars" didn't make it past soft launch.
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Worked for 9 studios: Gameinvest Miniclip Superhippo Sixminute Digital Furnace Gambrinous InnoGames Resolution Games Romero Games (In 4 different countries!)
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For the longest time I didn't think this would be possible. I had no Portuguese role models or studios to aspire to. I'm sharing this so my fellow Portuguese game developers see that it IS possible, but you might have to move out of the country.
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shipped 10 games (counting expansions)