Dying is how you advance much of the story in Hades, so we didn't want a traditional 'easy mode'. But we did want a way for players to be able to progress through the story even if they were struggling against some of the game's tougher challenges (or just didn't want to deal).https://twitter.com/SupergiantGames/status/1309542802196324353 …
This is a refreshing way to scale the game's difficulty to the player's skill. Well done!