Designers - What was the first game you worked on? Not just an idea, but the game you actually prototyped and iterated on? What made it appealing to you as a designer? Mine was a cooperative deckbuilder about group therapy called Ψssues.
One of the main things about it was that all those actions could happen on a turn, but would resolve in order and some only for the highest bidder. Those could interfere with other player's bids.