Designers - What was the first game you worked on? Not just an idea, but the game you actually prototyped and iterated on? What made it appealing to you as a designer? Mine was a cooperative deckbuilder about group therapy called Ψssues.
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Actually, I think bling bidding sound like a really amazing game mechanic!
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It has a lot of potential, but I found several players who really didn't like it for some reason.
End of conversation
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