See, it's not that I design games that are focused on random or swingy outcomes, it's that I try to design games that are focused on dramatic moments and varied stories. That, to _me_, is the actual essence of the 'American' school of boardgame design.
Replying to @KevinWilson42
This is why I like the definition of Romanticism, in the Art History sense, when describing American board game design: "emotion over reason".
8:38 AM - 11 Sep 2020
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