How do people who create things not live in a constant state of uncertainty?
How do you tell if something looks better or worse? Is this too little? Is it too much? Does this sound ok? How does this look?
How do you trust your own judgment?
Is this too many question marks? 
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Now that's a fantastic point. There comes a stage where you just have to let it go right? And deadlines play an important part in that. Which means you're never really finished with a project are you? You're just forced to give it up...
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Yes, at least in games that is very true. It could always be a little bit better. Some people say games are never finished, they escape!
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