I've been thinking about how a game can make an argument, and how it can be a starting point for a design. For some reason I always struggled with the advice to "start with experience". Is there a difference? Same goal, different words? Maybe one for @LudologyPod and @colewehrle
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Do you think that designing for experience, and designing to make a statement, are separate, but intrinsically linked?
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No, it's easy to picture a scenario where I'd design to evoke a specific emotion. At that point statements would be optional.
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