I've been thinking about how a game can make an argument, and how it can be a starting point for a design. For some reason I always struggled with the advice to "start with experience". Is there a difference? Same goal, different words? Maybe one for @LudologyPod and @colewehrle
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So I think the argument of Modern Art is clear - arts value is inherently driven by the value we assign to it. But what would the experience be? Do you think Knizia intended to make that statement, or is it just an outcome of an interesting math equation?
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I do think Knizia intended to make that statement. The experience in this case is the control over that popularity, which is placed on the player's hands.
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