game design feels like 90% pseudoscience full of unverified correlations by way of multitudes of anecdotes stated with confidence because some author or some game happened to be successful
-
-
Replying to @FreyaHolmer
I think game analytics have sped this anedcote generation to an absurd degree.
1 reply 0 retweets 0 likes -
Replying to @gamesbymanuel @FreyaHolmer
Game design is designing experiences, right. I.e. it has more in common with art than with science or math. Buuut since it’s computers and all, you get engineery types trying to ‘science’ emotions. Hey presto, pseudoscience and metrics!
1 reply 0 retweets 1 like -
Unless you do free2play. Then it's pretty much maths, statistics, economics, and psychology. And there is only a 20% space left for experience design.
3 replies 0 retweets 0 likes -
So maybe 80% of the budget is not 'art' and game design, but surely there's still a large chunk of the design work that's still regular old game design?
1 reply 0 retweets 0 likes
I sure hope so.
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.