Here is my pitch video for Cortiça!https://www.youtube.com/watch?v=zNhyPz1L6bc&feature=youtu.be …
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I don't have fancy audio/video equipment but I hope it's clear enough. Every time I try to make something like this my respect for board game media creators increases.
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Decided to try the automated captions and uh they might need some help.pic.twitter.com/2AB3xlTirU
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Fixed the subtitles. Surprisingly easy and relaxing.
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Making some small visual tweaks for clarity. Crosses on resource cards are now frames to make the setup quicker (give the blue cards to the blue player, etc), removed the grey bar from the action titles and added a simple card back. https://drive.google.com/drive/u/0/mobile/folders/10AO3ccZN7PnP-84goN8j3g7jJ8FjWIeS?usp=sharing …pic.twitter.com/UCg2NJwMWL
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Importing the cards to Tabletop Simulator was surprisingly easy! Who would have thought?pic.twitter.com/7ZPLAsNO3u
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Cortiça is now on Tabletop Simulator! It's my first module so it doesn't have fancy automation but the cards, rulebook and snap points are there: https://steamcommunity.com/sharedfiles/filedetails/?id=2169521735 …pic.twitter.com/rYlAijdfLo
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Replying to @gamesbymanuel @TwoRedSquares
At what stage did you feel comfortable to release it to the public to playtest? I'm asking as I'm doing all of my testing privately at the moment.
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Replying to @games_overboard @TwoRedSquares
That is something I've only done twice, five years apart. In both cases the game was being designed for a competition and I did it early to get feedback from the other designers while there was still time to iterate.
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In this particular case we're still in lockdown so I couldn't meet other people to playtest. I published the files early to get as much feedback as I could. Only got it on TTS module because of a specific playtest with an acquaintance.
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The rulebook is the thing that changed the most due to the feedback, which I'm very grateful for since I won't be there to teach it to the judges.
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