I saw someone say 'weapon degradation forces creativity from the player instead of using the same strategy over and over.' I can see where they're coming from but also better encounter design does the same goshdang thing.
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weapon degradation may be my least favorite mechanic of all time.
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'we give the player this incredibly fun thing' yes! 'then we take it away' why!! 'idk to stop them from spamming the thing' BUT WE WANT TO SPAM THE THING THAT'S WHAT MAKES IT FUN
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Replying to @ithayla
Yesterday I heard the term "eat-your-vegetables design philosophy" and it's so apt.
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