anyone else sick of the cold war as a setting for games? 
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Here’s a question - if the exact same systems were used but framed in something less warlike, what would that look like? I don’t even want to start on commercial viability? I want to talk about a cool turn based tactical game that’s not about war. But what *is* it about?
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I think for Advance Wars I'd have to think of each mission type differently. Taking over buildings could be finding and rescuing people. Fog of war could be about cartography, where you want to reveal and complete the map before the other.
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