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gamesbymanuel's profile
Manuel Correia
Manuel Correia
Manuel Correia
@gamesbymanuel

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Manuel Correia

@gamesbymanuel

Game designer at @romerogamesltd , @imirt_ie board member and mentor at @TabletopMentor. Designing videogames by day and boardgames by night. He/Him

Galway, Ireland
gamesbymanuel.com
Joined April 2011

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    1. Manuel Correia‏ @gamesbymanuel 21 Jun 2020

      First playtest! I had to change a few things to add variability and allow for multiple paths. The core system works but the actions and economy need another pass. Took exactly one hour, which felt too long.pic.twitter.com/PBsV3SzQcq

      2 replies 0 retweets 9 likes
      Show this thread
    2. Manuel Correia‏ @gamesbymanuel 29 Jun 2020

      After some adjustments the second playtest went much better! Time to make a print and play version and possibly start thinking of a theme.pic.twitter.com/FZHbXZAUAs

      1 reply 0 retweets 4 likes
      Show this thread
    3. Manuel Correia‏ @gamesbymanuel 30 Jun 2020

      I'm using this project to get some more practice on Affinity Designer, especially the symbols feature (left). Common elements are instances so any change affects all of them but I can break it temporarily to make changes like the color of the pawns.pic.twitter.com/19AY94YPxQ

      3 replies 0 retweets 8 likes
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    4. Manuel Correia‏ @gamesbymanuel 2 Jul 2020

      The game's working well enough that I can start looking at themes. I'd like to build it around a facet of Portuguese culture. The tricky part is the resource conversion, which doesn't make complete sense when you consider a theme of producing something from A to B to C.

      1 reply 0 retweets 2 likes
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    5. Manuel Correia‏ @gamesbymanuel 2 Jul 2020

      So it's a game where you use your workers to gather A to turn into B, which you can use to get C, which is basically points. However, there are chances to turn combinations of A and B into C, but the tricky part is that you also can turn C back into a bigger amount of B.

      4 replies 0 retweets 2 likes
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    6. Manuel Correia‏ @gamesbymanuel 2 Jul 2020

      The most logical solution is for C to be money so you can buy more of B, but I don't want to defend capitalism if I can.

      1 reply 0 retweets 5 likes
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    7. Manuel Correia‏ @gamesbymanuel 2 Jul 2020

      I got a theme: Cork! It was one of the first things that came to mind. Turns out it can be recycled so it fits my game. Cork Oak -> Extracted Bark -> Corkpic.twitter.com/cEGWe6Nt7O

      1 reply 0 retweets 12 likes
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    8. Manuel Correia‏ @gamesbymanuel 4 Jul 2020

      It's exciting to be making a print and play again. You'll get to play it soon!

      1 reply 0 retweets 6 likes
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    9. Manuel Correia‏ @gamesbymanuel 4 Jul 2020

      Here is the the first public prototype for Cortiça, a 18 card worker placement game for 2 players. Takes about 35 minutes. Feedback welcome! https://drive.google.com/drive/folders/10AO3ccZN7PnP-84goN8j3g7jJ8FjWIeS?usp=sharing …pic.twitter.com/CNitUBb0qK

      Icons for Coak Oak, bark and cork
      2 replies 4 retweets 9 likes
      Show this thread
    10. Hal Duncan‏ @crushbump 4 Jul 2020
      Replying to @gamesbymanuel

      This sounds cool, I like the idea of randomising the order of actions! I couldn't work out how the stack works though, I'd love an example & maybe some diagrams explaining it.

      1 reply 0 retweets 1 like
      Manuel Correia‏ @gamesbymanuel 4 Jul 2020
      Replying to @crushbump

      Thank you! I'll try to explain it here. Every time you resolve an action you take a worker and place it on the same spot, making a stack. On the next turn the players take turn placing the worker on the top of the stack.

      1:50 PM - 4 Jul 2020
      1 reply 0 retweets 0 likes
        1. New conversation
        2. Manuel Correia‏ @gamesbymanuel 4 Jul 2020
          Replying to @gamesbymanuel @crushbump

          Since the actions are resolved from left to right, the further right you place them, the higher they'll be in the stack so you'll go earlier on the next turn.

          1 reply 0 retweets 0 likes
        3. Hal Duncan‏ @crushbump 4 Jul 2020
          Replying to @gamesbymanuel

          Ace, I think I understand now, thank you! Something made me think there was a stack for each action card, rather than a single global stack. I think it was "take the worker from the space and place it nearby", implies nearby to the specific action space card to me.

          1 reply 0 retweets 1 like
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