I don't understand platforming puzzles in FPS games, like, AT ALL. It's like introducing limited ammo for Mario's fireballs. Or interrupting a standard Tetris game every 2 minutes with a round of Space Invaders. It just gets in the way of what players are trying to enjoy!
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I haven't played Doom, so I cannot help compare or contrast there. I sorta remember TF2 just having me do things that felt cool. And I think the time level is one of the finest pieces of design ever.
Thanks. Twitter will use this to make your timeline better. UndoUndo
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Also, the last level in TF2 is pure video game joy. They give you the auto-target pistol with super simple parkour wall running. You feel like Jesus and it's the best.
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It's so good. That's a pistol that was unbalanced and beloved in Titanfall 1 and I kept an eye out for it. It is so sweet, you can feel the developers going "Go on, you deserve it!"
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