I don't understand platforming puzzles in FPS games, like, AT ALL. It's like introducing limited ammo for Mario's fireballs. Or interrupting a standard Tetris game every 2 minutes with a round of Space Invaders. It just gets in the way of what players are trying to enjoy!
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TF2 works b/c it's an extension of their core mechanism. You're just doing what you normally do, so it's a twist on something already proven and fun, not a supplemental, second experience.
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Agh! Ironically, I'd actually intended to retweet Calvin with this (I'd deleted it the first time to catch a typo), which was the inspiration for the tweet and is about his frustration with...Titanfall 2!https://twitter.com/ithayla/status/1275512509349244928?s=20 …
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